And I can't speak for the others but I for one had fun competing in it.
Aside from DSS and s&a (who doesn't count anyways), I think you're alone there.
So you see that Sonic06 has 24 competitors and therefore deserved a spot in the rankings to begin with...this compared to 161 from Sonic 1, 140 from Sonic 2, 112 for Sonic 3, 91 from Sonic Rush so you can't claim interest in general is just waning as time goes on, even 73 from Shadow, etc. Such a large discrepancy should tell you that people aren't really interested in playing 06.
If you notice, only 'regulars' hold good rankings in 06...I'm willing to bet most bought the game only to have a bid at a championship. A situation like this is not conducive to competition...once people realize how hard it would be to take the top spot in a game, they just don't care.
The remainder of the chart is filled with the normal crowd of people, with noticeably sparse submissions. I'd say '06 is a failure in terms of competition.
It has 24 competitors, about the same amount as Secret Rings, and way more than Sonic Rivals.
Neither of which we would track if we were to change the scope of the site to include other games. If we diversified the games we were to track, we wouldn't be allowing competition for every single game that came out for a franchise to avoid bulkiness...in spite of what you may think of Secret Rings or Sonic Rivals, neither were really that anticipated and would most likely only garnish a small crowd of competitors. You're applying our current standards of adding games to a prospective future method of assessment, which really shouldn't be done in this context.
And since it initially took so long to put up, there was a forum topic dedicated to it.
I'll look for that in a while. On a hunch, I'm gonna say it's only a few people pushing for its addition...I will confirm (or disconfirm) this later.
1. If we add in Mario and Mega Man alone, we add in some great games to play and compete in. From MM, the Zero series and Powered Up are the flag ship in terms of competition. The only real stinkers MM has for competition I can think of are MMX6, MMX7, and the fighters.
But I'm not suggesting we add whole franchises in, only popular games with a generally disorganized fanbase. We tried tracking whole franchises once, remember? It's what we have now...and we'll be in the same situation if we continue to track bad games.
Do you mean the 'stinkers' are bad games as a whole, or impossible to compete in? Bad games would not be tracked...they are not relevant because nobody enjoys them, or wants to compete in them.
Our goal here should be to encourage competition in games people enjoy, not to just have a few people grimacing when they play games to take a championship.
3. The addition of so many great (and diffferent) games might be the morale kick in the pants we've been needing.
I agree wholeheartedly; TSC needs fresh games to compete in because competitors have taken a pragmatic stance on their standing ("Oh, I'll never beat (person x)", "I'll never be above (place y)", "I can't play (level z)")...more games make people anxious to gun for the top spot (not what we want really, but still positive because any activity in a game is good), and piques interest.